the pines mods. (
officialnotice) wrote in
pineslog2017-03-31 09:14 pm
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Entry tags:
- ! intro log,
- º atla: azula,
- º atla: zuko,
- º ff type-0: jack,
- º ffxv: lunafreya nox fleuret,
- º ffxv: nyx ulric,
- º g.i. joe: ana lewis,
- º ghost trick: sissel,
- º lost girl: kenzi malikov,
- º marvel 616: lorna dane,
- º mass effect: lantar sidonis,
- º mcu: jiaying,
- º mcu: pepper potts,
- º mcu: sam wilson,
- º mcu: skye,
- º mcu: steve rogers,
- º mcu: wanda maximoff,
- º original: adora,
- º ouat: jefferson,
- º pumpkin scissors: randel oland,
- º shadowhunters: alec lightwood,
- º shadowhunters: clary fray,
- º shadowhunters: magnus bane,
- º the covenant: chase collins,
- º the covenant: sarah wenham,
- º tvd: damon salvatore,
- º west wing: sam seaborn,
- º wod: rhiannon allan,
- º world trigger: kohei izumi,
- º xmm: logan,
- º xmm: rogue,
- º zombie loan: shiba reiichirou
(april intro) WELCOME TO WAYWARD PINES!

waking up
There was an accident. That's basically the only thing you know for certain. Maybe a car wreck - metal and broken glass everywhere, and the sirens and the screaming. Or maybe there was an explosion. Maybe your bike hit a rock and you careened uncontrollably off a mountain path. You can't can't quite make out the details, not who was at fault or why. Try as you might, the chaos is all you can remember.
It's also the last thing you remember from before you wake up here.
When you open your eyes, the accident is gone. Instead, you're in a hospital bed. You're sluggish, covered in a scattering of minor injuries you only vaguely remember getting, not to mention the vaguely-healed remnants of any wounds you might've had before.
It's a shame you won't be able to tell the difference between the two. Your memories are an indiscernible fog if not absent altogether, only a few standing out in your mind with any kind of certainty.
Whether or not the room's empty when you wake, it's not for long. Nurses bustle in looking a bit tired and worn at the edges, like a blurred photograph. They take your vitals and ask your name and anything else you might remember with an air of exhausted distraction about them, and maybe even eye your bed with a look of vacant yearning for a moment before managing to rouse themselves again. Welcome to Wayward Pines, they tell you. You'll make a full recovery here.
Much of what you say (especially anything unusual, anything about monsters or magic or outlandish technology) will earn placating speculation of head trauma “from the accident”. You'll be told to stay put, not to push yourself, and to wait for the doctor to clear you before you leave... though it might be awhile. Then you'll be left alone. The hospital's population is quadruple the usual, and you get the impression the nurses are working themselves ragged just running damage control. You can even leave your room without much fuss - whichever doctor or nurse intercepts you gets called away almost immediately to deal with something even more pressing.
There was an outbreak last week after all, some of the more chatty staff might be persuaded to share. Oh, nothing to worry about now, it's all been taken care of, but there's always so many details to take care of after a scare like that and, look, you should probably come straight back to the hospital if you start feeling sick, okay? Just in case. But honestly, you have nothing to worry about.
Mingle, visit your fellow patients, worry a bit anyway, even poke around for a few basic answers. Or maybe, maybe just stroll right on out the front door.heading outside
One step outside and it's perfectly clear that your hospital gown simply isn't going to cut it for long. A crisp winter wind whips at you through the thin cloth and all around your is the slowly melting evidence of an earlier snow storm, clumps of dirty snow along the edges of buildings and sidewalks, sad misshapen snowmen sliding into slush across a few front lawns. You're probably standing in a small puddle right now, just by a simple law of averages. Geez that water's cold.
Trees line the street at regular intervals, carefully manicured and lightly dusted in snow. Cars cruise by at a safe and respectable speed. Pedestrians spare you glances, some wary and some concerned.
This isn't even the picturesque city center, though a colorful nearby sign reads "Main Street" with an arrow pointing due south, followed in smaller font by a list of businesses you don't recognize and one that you might: Wayward Pines Police Department. Whether you asked for yourself or simply overheard, you've likely caught wind by now that all of your earthly possessions now lie with the Sheriff until you see fit to claim them.
Might as well head that way, right?items reclaimed
So you've visited the Wayward Pines Police Department and reclaimed... well. Most of your stuff, anyway, though you can't quite remember what's missing, and asking the sheriff only gets you a harried look and a form to fill out if you have any concerns. Best to put it out of mind, as you head down the steps toward the Main Street sidewalk. At the very least, pedestrians have stopped looking at you like you're sick or crazy. (Then again, depending on what you're wearing, maybe it's gotten worse.)
The sheriff also forked over what looks like the key to a house ("A cozy place to stay while you're here in town."), and a general direction to start looking for the house that key belongs to, the sheriff pulled away to deal with some other pressing issue before he could give you more detailed instructions. You could check it out, see what kind of digs they're putting you up in. If you can even find it, that is.
Or you could stick around Main Street and sight-see a little. Also a perfectly viable option. Hell, maybe it'll jog your memory a little. A few of the shops do feel inexplicably familiar...MOD NOTES
Welcome to the third newbie mingle log!
This log is meant to cover characters' first day in Wayward Pines. For the most part, only the five memories detailed in your character's application are remembered throughout the duration of this log, although the first couple of false Wayward Pines memories might begin to surface (in those who've opted to utilize this mechanic) as the day wears on. These memories, as noted in the FAQ, feel very real and are accompanied by as much emotion or sentiment as a real memory would be.
PLEASE INCLUDE IN SUBJECT LINE: Character Name, location, and Open or Closed, to help keep things a bit more organized.
If you have any questions regarding this intro log, feel free to ask them on the FAQ or the relevant plurk.
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The kitten leans up to bite down on the opening of the pack, dragging down to simulate the movement of closing it. He's done. Thank you.
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There's a little thinking before he turns back to Sissel.
"Apparently, I work at an animal shelter. Do you need a home, kitten?"
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He swishes his long tail that's crooked at the middle and lets out a heartfelt meow. He even moves to stand from where he's seated and takes a few steps forward in indication that he'll follow.
Yes please
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"Follow me."
He'll be slow, just to make sure the kitten can keep up. He's got much longer legs, after all.
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He looked around curiously as he trotted alongside, taking in the sights despite not really needing to physically turn the cat body to see. It just felt right to perform these actions.
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"I don't have any much food there yet," he admits as he starts leading the way towards his house in particular, "but I can get you some water. And I'll head out a little later to grab dinner for us both, all right?"
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"Make yourself at home," he says as soon as the door is closed behind them. He'll take off his coat for the moment, anyway, and head for the kitchen. The kitten could probably do with some water at the very least.
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His gold eyes peer at it and the obvious button curiously. He doesn't remember much but he remembers batting at things that seem like they'll move. Suddenly, in Randel's eyes, the kitten slumps over as his ghost hops over to the core of the TV.
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Moving pictures...?
The TV distracts him for a good long while, then he's moving his body around the rest of the house. The fridge looks daunting but it requires just a bit too much strength to open. The cabinets don't have the same problem though. By the time Randel gets home, he'll find the kitchen cabinet doors in varying states of being open. Maybe a broken glass and a TV that's inexplicably on, as well as a kitten sitting by his bowl of water and peering at him with wide eyes.
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When he sees the shattered glass, he starts looking for Sissel in earnest, glad to find him beside the water basin. Then he's peering around the kitchen to make sure he doesn't see any blood around. That's not enough, though, and he'll use a gloved hand to sweep the glass together before removing it to reach for Sissel's paw.
Theoretically, the cat is probably going to attempt to maim him for touching paws, but he doesn't want to chance getting any glass from the gloves to the paw. He'll deal with any wounds the kitten gives him for daring to check his paws for glass shards.
"It's all right, I just want to make sure you didn't hurt yourself. Just one little look and I'll put out dinner for you."
The cabinet doors aren't worth worrying about. At least not yet.
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He turns towards the TV, seemingly disappointed that the entertaining moving pictures have been switched off. With another mew, he pads quietly towards it and plops his ass down in front of it.
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"Someone's going to have to get a few toys, I see," he says with a grin and his eyes go to the box of groceries he'd bought. The cardboard box would probably serve as a good toy for the time being, once he was done putting things away.
That gets done, the box is put near Sissel as an offering, and then some of the catfood is spooned out into a tiny bowl as an offering.
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He lazes around on his side when Randel goes off to do his thing, only perking up when presented with the box and food. He's not hungry but he obligingly eats anyway because that's a cat thing to do, right?
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He's not so much watching as decompressing and letting his muscles relax.
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Higher vantage point and better view of the TV. All pluses to him.