JUNE 1ST - 3RD | AFTER THE ACCIDENT |
There was an accident. The details are hazy and obscure, but it's still the first thing you remember. Maybe a car wreck — metal and broken glass everywhere, and the sirens and the
screaming. Maybe your bike hit a rock and you careened uncontrollably off a mountain path. Maybe something less mundane, even impossible seems to have happened to you. You can't quite make out the details, not who was at fault or why. Try as you might, the chaos is all you can truly remember.
It's also the
last thing you remember from before waking up.
When you open your eyes, the accident is gone, replaced with white sterility. Perhaps somewhat alarming at first, until you blink at your surroundings and realize that you're in a hospital bed. You try to move but are sluggish, covered in a scattering of minor injuries you only vaguely remember receiving, not to mention the possibility of the partially healed remnants of other, seemingly older wounds.
It's a shame you won't be able to tell the difference between the two. Your memories are an indiscernible fog where they're not absent altogether, only a few standing out in your mind with any kind of certainty.
If the room happens to be empty when you wake, it's not for long. Nurses bustle in, taking your vitals and asking your name and anything else you might remember. Don't worry, they tell you. You'll make a full recovery here. Much of what you say (especially anything unusual, anything about monsters or magic or outlandish technology) will earn placating speculation of head trauma from the accident. You'll be told to stay put, not to push yourself, and to wait for the doctor to clear you before you leave.
Then you'll be left alone. Or maybe you'll find yourself visited by loved ones: family, or friends. You've lived here much or all of your life, so of course you have those things. Of course they already remember you being here, and may remember visiting you in the hospital while you were still unconscious.
Either way, the hospital's population is quadruple the usual, and you get the impression the nurses are working themselves ragged just running damage control. You might hear talk around the hospital of other small population spikes over the past few days, though many patients appeared to be well enough to be released the same day, and the same might be said of you. Or at least the staff doesn't seem to be too concerned. You can even leave your room without much fuss, any doctor or nurse that might try to intercept you getting called away almost immediately to deal with something even more pressing.
Of course, it's not so unusual to settle in until you're discharged, either. You may choose to wait for loved ones to come pick you up, even speak to your fellow patients, whether roommates or others wandering the halls. The more enterprising and suspicious might even consider it an opportunity to poke around for a few basic answers.
JUNE 1ST - 4TH | GETTING USED TO HOME AGAIN |
However you get there, outside the birds sing a joyful song, and though the air is just a bit crisp, the sky's as sunny as you've ever seen it. It's bright enough to make you squint for a moment before you feast your eyes on the quaint little mountain town of Wayward Pines, though that might just be some sort of side effect from your accident. Trees line the street at regular intervals, carefully manicured and slightly waterlogged from the recent flood. Cars cruise by at a safe and respectable speed. Fellow pedestrians spare you glances, some wary, others concerned or just friendly. It probably depends on how clothed you were when you left the hospital.
This isn't even the picturesque city center, though a colorful nearby sign reads "
Main Street" with an arrow pointing due south, followed in smaller font by a list of businesses you don't recognize (could be a good direction to head in, though — maybe it'll jog your memory), and one that you might: Wayward Pines Sheriff's Department. You've likely caught wind by now that any clothing or other items you had on you at the time of your accident are being held by the Sheriff until you're well enough to claim them. Not to mention the keys to your home, kept locked and safe at the station for you. That should probably be your next stop, though if anything's missing in what they hand over you'd be the last to know.
It's time to get home, to recover from your ordeal and try to sort through your memories. Do you remember this house, the pictures of family on the walls and how to navigate to the bathroom in the middle of the night? Maybe it's easier with loved ones living with you, helping you get settled, or maybe you're on your own. Either way, over the next few days it's a good idea to try to remember your routines, to get out and finally visit Main Street if you haven't already. Maybe you even remembered that you work in one of the more familiar sounding shops, or elsewhere in town. Makes sense they'd give you some time off to recover and get reacclimated to your life here, but eventually you should probably get back to work. You haven't seen your co-workers in a few days, and besides, you have to be able to put bread on the table.
JUNE 5TH | GLUG GLUG'S GRAND OPENING! |
Town hall is listening, and town hall has heard you loud and clear (their surveillance equipment is of the highest quality, after all). While there appears to have been some... clerical issues and red tape concerning the highest voted name, when the fifth rolls around the newly completed and lovingly anointed
Glug Glug's opens its doors to the public for the official grand opening!
For an old diner, this place has undergone an amazing transformation, with a ground, second, and basement floor all open to the public and offering a wide variety of entertainment options within:
The ground floor features a long bar along one wall where one can order coffee, tea, soda, hot chocolate, whatever your little caffeinated heart desires, as well as alcoholic drinks 10% or under — provided you can show some form of ID, of course. Linda, perched at the bar with a mimosa in hand, will tell anyone who listens that
she voted for Pubby McPubface, but honestly, who's listening to Linda, anyway? Pastries and small appetizers are also available at half price for the special event, and card and board games make inviting and colorful centerpieces on the tables scattered around the room (there are classics like Monopoly and the rousing game of Jenga in the corner, amongst less common fare you
may not have played before, like Cards Against Humanity and Settlers of Catan).
A lounge on the second floor overlooks the ground floor and features plush couches and chairs, ambient lighting and a pleasant, relaxing atmosphere to contrast with the low buzz of activity below. A small balcony out back provides a peaceful, quiet view of some of the very pines after which our town was named.
The basement is where anyone interested will find music, dance, billiards and booze. A small stage on one end features regular local live performances, with a vast stretch of the room devoted to a dance floor and just a few private booths set into the wall around the edges. The bar down here serves the harder stuff to those that can prove they're old enough to be handling it, and one corner of the room is devoted to a billiards table and two large pinball machines.
Technically the basement level is open to all ages, but getting down there requires showing your ID and getting your hand stamped, and anyone under 16 is
highly encouraged to be accompanied by an adult. And, of course, anyone caught sneaking drinks to minors will be summarily kicked out, as well as reported to Sheriff Griffith for a good talking to about, you know, civic duty and such. It's honestly not worth it, you
know how he goes on.
Today is supposed to be a party after all, let's not spoil it just yet.
MOD NOTES
Welcome to our fifth mingle log for newbies and oldbies alike!
This log is meant to cover characters' first five days in Wayward Pines. Characters for this round will appear staggered in the hospital between the
1st and the
3rd, and a CR building event will occur on the
5th, after everyone has had a suitable amount of time to get settled in town. For the most part, only the five memories detailed in your character's application are remembered throughout the duration of this log, although their false Wayward Pines memories may also begin to surface (in those who've opted to utilize this mechanic) as the week wears on. These memories, as noted in the FAQ, feel very real and are accompanied by as much emotion or sentiment as a real memory would be.
PLEASE INCLUDE IN SUBJECT LINE:
Character Name,
date,
location, and
Open or
Closed, to help keep things organized and make your character easy to find.
If you have any questions regarding this intro log, feel free to ask them on the FAQ or the relevant plurk.
god you just made me so happy
Still, it's a problem. Wade's been called many names: cold-hearted mercenary, blood-sucking murderer; soulless psychopath. He definitely doesn't wanna have "blatant sex offender" added to his already high list of unofficial monikers.]
Wha-- shit!
[He barely rests his eyes on the young girl before he realizes the problem, and in a sort of embarrassed panic he fumbles at the thin strips of fabric holding his gown together, tying them more securely and relieving the town of Wherever-the-Fuck-This-Is of the sight of his pockmarked posterior. Chagrined, Wade rounds on Laura, his tone defensive and sullen but lacking much less bite than it would have if she were an adult.]
No tuve tiempo de parar y comprar ropa, ¿de acuerdo? ¡Dame un descanso!
Don't worry pal she's got your back
No es gran cosa.
[We all have asses.
She studies him quietly.]
... How did you end up there. In the hospital?
[They all have their strange stories, anyway. Laura had gotten hit by a car. Her father was in a motorcycle accident. Well... if you believe the crap they feed you. Laura doesn't trust this place anymore. As far as she can throw it, even.]
no subject
Her question, however, gives him some pause.]
I was kinda more concerned with the fact that I was there than how I got there, if I'm gonna be honest. The gal I roped into helpin' me out wasn't exactly the talkative type.
I mean she was, but it definitely wasn't anything approaching helpful. Just your standard "please don't hurt me" and "I'm just a temp" and "I can't breathe". You'd think she'd never been choked by an IV line before, geez.
no subject
[She stares long and hard at him, cool as a cucumber behind her cupcake shades.]
....
I punched the doctor in the face and jumped out the window.
[She offers him to take a potato chip. Want some?]
no subject
Wade's somewhat mollified when she shares her own violent hospital experience; when she points the chip bag in his direction like someone presenting a peace offering. Wade reaches into the bag and takes a chip, feeling weirdly like this is some sort of friendship ritual they'd just undergone.
She doesn't seem perturbed by the scarring.]
Thanks. [Said before popping the chip into his mouth. He chews thoughtfully for a moment, and then speaks again.] So is this a regular thing for people here? Just wakin' up in a hospital all 28 Days Later style with no memory of how you got there?
no subject
Yes.
The reason why we do depends... if you care if you get in trouble or not.
[The cameras are always watching, and you do get in trouble for discussing it.
What say you, Wade? She doesn't care if they know she's critical. But some like to keep their noses out of trouble.]
no subject
He's an idiot.
Besides, they've probably already got him on criminal abduction at this point anyway.]
I'm listenin'.
no subject
We never lived here.
[Of this, she's mostly sure. The memories that trickle in here and there tell her as much — and the memory that had returned to them all not so long ago, of gurneys, of experiments...]
They put trackers in our legs and clear our memories.
They make us think we lived here. But it's all wrong.
no subject
Like right now. This girl obviously has an impressive grasp of the English language, judging from the snatches of conversation he's just had with her. Therefore, there can only be two reasons why she's decided to switch to Spanish for this particular discourse. Either she's more comfortable speaking her native language, or she's attempting a smokescreen. Considering Wade's bullshit meter is off the charts in regards to this town, he's kind of leaning more towards the latter.
And the things she's telling him right now are downright disturbing. Suddenly his assessment of this town being like something out of a Stephen King novel doesn't seem too far off. Wade responds to her in the same language.]
They clear our memories? I thought I just went on a bender or something. Any idea why they'd waste so much time trying to keep us here? I mean, there doesn't seem to be a whole hell of a lot going on.
no subject
Shrugs.
Such a poet.]
I don't know why yet. The janitor saw too much, and he knew something, but they changed him. He's like a different person. And sometimes -- there is screaming in the woods; they say not to follow it. To ignore it.
[Thus far, she hasn't tried to follow it yet.
But then, she has her own personal issues with the forest in general; nightmares.]
no subject
That doesn't stop it from sounding sinister as hell.]
You think we might find some answers in the woods?
[Because fuck if Wade's gonna stay away from there just on some neighborhood watch's say-so. Not if there's sleuthing to be done, anyway.]
no subject
There could be some good answers out there.]
Maybe.
...
You should find some pants before you look, though.